In this code you need
g2d.drawString("This is gona be awesome", 200, 200); ^
A working example for your reference:
package Experiments; import java.awt.Container; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class MainClass{ public static void main(String[] args) { JFrame jf = new JFrame("Demo"); Container cp = jf.getContentPane(); MyCanvas tl = new MyCanvas(); cp.add(tl); jf.setSize(300, 200); jf.setVisible(true); } } class MyCanvas extends JComponent { @Override public void paintComponent(Graphics g) { if(g instanceof Graphics2D) { Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.drawString("This is gona be awesome",70,20); } } }
COD3BOY
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