I am currently trying to implement a marching cubes algorithm in my project. It uses Unity 3 and C #. But I need to find the right implementation example to really understand its inner workings.
I found one name, Metaballs, but it is too complicated in the sense that in this particular case a marching cube is used to dynamically change the grid over time.
I am looking for a simple case so that a beginner can understand what is happening.
thanks
B3y0nd3r
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