I want to use a racket to create a game whose graphics will include a grid in which each cell can be filled with one or more sprites on top of each other. Racket has graphics and a set of gui tools in its standard library, which is very nice. But apart from the official documentation, I can’t find anything about using the library in practice, and more importantly, I can’t find anything when rendering the output of the drawing library in the graphical interface so that it can actually interact with it.
Are there any good resources for this (books, blog posts, screencasts), or at least a decent open source project that I can look at to get a feel for it?
adrusi
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