I need to apply some pixel shaders to a bitmap (using OpenGL) and send the result to the server. The rendering is supposed to be done in the background, so I cannot create a GLSurfaceView for this purpose. So my question is: is it possible to render OpenGL on Android without using GLSurfaceView? How to render directly to a bitmap, or canvas or some kind of buffer / array? Or maybe it is possible to use some GLSurfaceView dummy?
Dmitry Ryadnenko
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