AndEngine has many bugs. I had the first dilemma of choosing one thing over others, but my options include libgdx, andengine, and cocos2dx ...
Although libgdx is a framework, but it is the most powerful of all, and you can go very deep into the code (u can create some unusual events) ... but for a beginner like me, this is tough because I have no experience in game programming ( also the kind of simple document provided on his website makes you use it, but after a while, when you want to create something of your own, you are puzzled). But the best performance is guaranteed!
Next is AndEngine .. excellent doen work from Nicolas..but, alas, the number of errors is constantly growing, and there are no consistent results around devices. This is one of the main disadvantages. You can avoid mistakes, but when performance is hard to grab, you have no choice but to leave it!
Cocos2d-x (this is what AndEngine will be without errors and good performance in the future). but the only flaw of the coconut is programming on Mac OS ... you don’t have the usual code completion and the tiny mini-functions that are programmers these days. But for performance and coding errors we have taken second place in libgdx !!
Altair
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