JLayer - Pause and resume a song

I noticed that many topics related to pausing / resuming MP3s using JLayer , so to help everyone, I created a whole class designed just for that! See answer below.

Note. This was for my personal use, so it may not be as reliable as some people hoped. But because of its simplicity, it is not so easy to make simple changes.

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A very simple implementation of a player that really pauses playback. It works using a separate stream to play the stream and tell the game stream if / when to pause and resume.

 public class PausablePlayer { private final static int NOTSTARTED = 0; private final static int PLAYING = 1; private final static int PAUSED = 2; private final static int FINISHED = 3; // the player actually doing all the work private final Player player; // locking object used to communicate with player thread private final Object playerLock = new Object(); // status variable what player thread is doing/supposed to do private int playerStatus = NOTSTARTED; public PausablePlayer(final InputStream inputStream) throws JavaLayerException { this.player = new Player(inputStream); } public PausablePlayer(final InputStream inputStream, final AudioDevice audioDevice) throws JavaLayerException { this.player = new Player(inputStream, audioDevice); } /** * Starts playback (resumes if paused) */ public void play() throws JavaLayerException { synchronized (playerLock) { switch (playerStatus) { case NOTSTARTED: final Runnable r = new Runnable() { public void run() { playInternal(); } }; final Thread t = new Thread(r); t.setDaemon(true); t.setPriority(Thread.MAX_PRIORITY); playerStatus = PLAYING; t.start(); break; case PAUSED: resume(); break; default: break; } } } /** * Pauses playback. Returns true if new state is PAUSED. */ public boolean pause() { synchronized (playerLock) { if (playerStatus == PLAYING) { playerStatus = PAUSED; } return playerStatus == PAUSED; } } /** * Resumes playback. Returns true if the new state is PLAYING. */ public boolean resume() { synchronized (playerLock) { if (playerStatus == PAUSED) { playerStatus = PLAYING; playerLock.notifyAll(); } return playerStatus == PLAYING; } } /** * Stops playback. If not playing, does nothing */ public void stop() { synchronized (playerLock) { playerStatus = FINISHED; playerLock.notifyAll(); } } private void playInternal() { while (playerStatus != FINISHED) { try { if (!player.play(1)) { break; } } catch (final JavaLayerException e) { break; } // check if paused or terminated synchronized (playerLock) { while (playerStatus == PAUSED) { try { playerLock.wait(); } catch (final InterruptedException e) { // terminate player break; } } } } close(); } /** * Closes the player, regardless of current state. */ public void close() { synchronized (playerLock) { playerStatus = FINISHED; } try { player.close(); } catch (final Exception e) { // ignore, we are terminating anyway } } // demo how to use public static void main(String[] argv) { try { FileInputStream input = new FileInputStream("myfile.mp3"); PausablePlayer player = new PausablePlayer(input); // start playing player.play(); // after 5 secs, pause Thread.sleep(5000); player.pause(); // after 5 secs, resume Thread.sleep(5000); player.resume(); } catch (final Exception e) { throw new RuntimeException(e); } } } 
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 import java.io.BufferedInputStream; import java.io.FileInputStream; import javax.swing.JOptionPane; import javazoom.jl.player.Player; public class CustomPlayer { private Player player; private FileInputStream FIS; private BufferedInputStream BIS; private boolean canResume; private String path; private int total; private int stopped; private boolean valid; public CustomPlayer(){ player = null; FIS = null; valid = false; BIS = null; path = null; total = 0; stopped = 0; canResume = false; } public boolean canResume(){ return canResume; } public void setPath(String path){ this.path = path; } public void pause(){ try{ stopped = FIS.available(); player.close(); FIS = null; BIS = null; player = null; if(valid) canResume = true; }catch(Exception e){ } } public void resume(){ if(!canResume) return; if(play(total-stopped)) canResume = false; } public boolean play(int pos){ valid = true; canResume = false; try{ FIS = new FileInputStream(path); total = FIS.available(); if(pos > -1) FIS.skip(pos); BIS = new BufferedInputStream(FIS); player = new Player(BIS); new Thread( new Runnable(){ public void run(){ try{ player.play(); }catch(Exception e){ JOptionPane.showMessageDialog(null, "Error playing mp3 file"); valid = false; } } } ).start(); }catch(Exception e){ JOptionPane.showMessageDialog(null, "Error playing mp3 file"); valid = false; } return valid; } } 

And for use:

 CustomPlayer player = new CustomPlayer(); player.setPath("MP3_FILE_PATH"); player.play(-1); 

and then when you want to pause it:

 player.pause(); 

... and renew it:

 player.resume(); 

Hope I have helped many people with this.

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although this question has been around for several years, you should note that this solution will not work with the latest version of JLayer and AdvancedPlayer !

AdvancedPlayer -> public boolean play (int frames) -> conditional

 if(!ret) { .. } 

must be re-entered, because otherwise playback will stop after playing one frame.

EDIT:

it seems that, since Java 7, their daemonThreads processing does not allow the restart. just delete

 t.setDaemon(true); 

so it works again!

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