Unable to add new monogame content project for VS2012 to project

I am trying to add a new MonoGame content project (via templates installed in the MonoGame 3.0 installer) to an existing solution in Visual Studio 2012 (Professional), but the following dialog always appears:

Error popup

He creates several empty folders where the project should be, although there is nothing in them. After this popup, the following also appears:

Second error popup

I do not have XNA since VS2012 does not support it.

In addition, I am using Windows 7.

Thanks!

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2 answers

If I were you, I would read three blog posts that Tara Walker made about developing Windows 8, starting with this: Overview, Installation, and MonoGame 3.0.

The third blog post talks about creating a Content Console outside of Mono Game (using XNA) and importing it into your MonoGame project. It looks like you will need XNA, so you will need to read its information and figure out how to make it work in VS2012 Express.

I was engaged in the MonoGame project in my free time, and I managed to load some textures and sprite lists without a special content project; everything is simply added to the project solution and created during the initialization of the main class. But I do not know if this will be viable in the long run.

NTN.

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The Mono Content project is XNA dependent, as MONOGAME is still working on a truly independent CONTENT MANAGER. So, as of now, we must implement XNA. Download it from XNA zip and unzip the contents because XNA is not officially supported by MS. Read the attached reading and install as directed. Remember to upload the file to a zip folder named "XNA Game Studio 4.0 (2012) .vsix", which installs the "XNA" template for VS.

Now try to create a sub-project for your content. Your problem should be fixed.

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