I am following the installation tutorial found at: libGDX configuration tutorial . I'm not sure what is going on here. Finally, I can run the project in the emulator, however the desktop version does not work. I grabbed a copy of both gdx-backend-jogl.jar and my own jogl, and it looks like this error is occurring.
I looked at the following stream and thought that I could just copy the jogl jar files from the most recent libgdx folder to the libs folder in the my-gdx-game-desktop project --- but this does not work: Error starting Java application on the desktop using LibGdx / Eclipse
Are there any ideas on how I can fix this?
console dump
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL is not supported by the video driver. at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:198) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:160) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:139) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131) Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:214) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:873) at org.lwjgl.opengl.Display.create(Display.java:782) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:186) ... 3 more AL lib: ReleaseALC: 1 device not closed
Bigbug
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