This is an alternative method.
int w= 100; int h = 200; int ch = 3; //number of channels (ie. assuming 24 bit RGB in this case) byte[] imageData = new byte[w*h*ch]; //you image data here Bitmap bitmap = new Bitmap(w,h,PixelFormat.Format24bppRgb); BitmapData bmData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat); IntPtr pNative = bmData.Scan0; Marshal.Copy(imageData,0,pNative,w*h*ch); bitmap.UnlockBits(bmData);
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