Unity3d 3D Text Blur Always Displayed

While similar questions were published earlier, but none of them corresponded to my case, in which the Spelling Camera also participates, so the rejection logic will be different.

So, on my scene, I have a spelling camera, and I want to display 3D text after following the steps according to the official documentation: http://docs.unity3d.com/Documentation/Components/class-TextMesh.html

My text is still blurry, and the one shown in the example seems perfect.

The texts are 'Test123' and 'Text234' both from TTF font files

Is this supported only for selected font types?

Are there any other links to fix this problem?

Looking for all the help I can get to display this text correctly.

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1 answer

Blur text is usually caused by an oversized 3DText GameObject .

Try zooming out your GameObject and increasing the font size .

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