While similar questions were published earlier, but none of them corresponded to my case, in which the Spelling Camera also participates, so the rejection logic will be different.
So, on my scene, I have a spelling camera, and I want to display 3D text after following the steps according to the official documentation: http://docs.unity3d.com/Documentation/Components/class-TextMesh.html
My text is still blurry, and the one shown in the example seems perfect.

Is this supported only for selected font types?
Are there any other links to fix this problem?
Looking for all the help I can get to display this text correctly.
rock_win
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