I am still a relative newbie with C ++, and I had a problem with a third-party DLL, with which I statically link to my native C ++ DLL. I am using Visual Studio 2012 to debug my DLL.
(FWIW, a third-party DLL is Sybase Open Client, and I am debugging my DLL through the C # executable that I wrote, which dynamically loads my C ++ DLL.)
I used Visual Studio to disassemble and look at registers and memory usage for a third-party DLL. Visual Studio provided me with a lot of good information about what is going on inside my process, but I feel that there may be more than what I see, and perhaps a simpler or more efficient way to get to it.
I read that WinDbg is a very powerful tool, but it takes a lot of time and effort to learn how to use it well. My question is: is it worth learning to use WinDbg, or are the debugging tools in Visual Studio giving me almost the same information?
John m gant
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