if you don't use high resolution images, your images will look jagged /blurr.So it's better to use high resolution images as well. Some key points:
- Graphics can be displayed depending on the device model by duplicating image files and adding the suffix '@ 2x. So, when a regular image file is called "button.png", the hi-res version should be "button@2x.png.
- You do not need additional code for this. In Interface Builder or your code, assign the normal version (no suffix) to the object. The same goes for the application icon. The resolution of the 2x icon should be 114 by 114 pixels. You will need to add a separate Icon property in the Info.plist file for this icon.
- If for any reason you want to perform code verification, you can do this by checking the scale factor of the display. Older models will return a scale factor of 1.0, while the iPhone 4 will return 2.0. You can check this with:
float factor = [UIScreen mainScreen] .scale;
Depending on the type of application you are planning, further optimizations may be made in order to make the best use of the new retina display.
Very good info here
hope this helps you :)
Alok Apr 20 2018-12-12T00: 00Z
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