I use a UIView subclass for drawing, this subclass view is used to get your signature on the view controller. There is a clear button that should clear the UIView, except that it does not work. Here is what I have tried.
subclass.h
@implementation subclassed uiview { UIBezierPath *path; UIImage *incrementalImage; // (1) } - (id)initWithCoder:(NSCoder *)aDecoder { if (self = [super initWithCoder:aDecoder]) { [self setMultipleTouchEnabled:NO]; [self setBackgroundColor:[UIColor clearColor]]; path = [UIBezierPath bezierPath]; [path setLineWidth:2.0]; } return self; } - (void)drawRect:(CGRect)rect { [incrementalImage drawInRect:rect]; // (3) [path stroke]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint p = [touch locationInView:self]; [path moveToPoint:p]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint p = [touch locationInView:self]; [path addLineToPoint:p]; [self setNeedsDisplay]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event // (2) { UITouch *touch = [touches anyObject]; CGPoint p = [touch locationInView:self]; [path addLineToPoint:p]; [self drawBitmap]; // (3) [self setNeedsDisplay]; [path removeAllPoints]; //(4) } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } - (void)drawBitmap // (3) { UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0); //[[UIColor blackColor] setStroke]; if (!incrementalImage) { // first draw; UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds]; // enclosing bitmap by a rectangle defined by another UIBezierPath object [[UIColor clearColor] setFill]; [rectpath fill]; // fill it } [incrementalImage drawAtPoint:CGPointZero]; [path stroke]; incrementalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } @end
view .m controller
- (IBAction)clearTapped:(id)sender { self.subclassedView.backgroundColor = [UIColor clearColor]; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(context, [UIColor clearColor].CGColor); CGContextFillRect(context,self.subclassedView.bounds); CGContextClearRect(context, self.subclassedView.bounds); CGContextFlush(context); [self.subclassedView setNeedsDisplay]; }
Can someone tell me why this is not working and what should I do instead?
ios objective-c cocoa-touch uiview drawrect
Josue espinosa
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