I used a 3D iphone model (.pod), displaying it correctly in PVRShammon.
But when I imported this 3D model into isgl3D, it does not display correctly with a textured image, the image covers only some areas of the object with some lines and triangles.
_cameraController = [[Isgl3dDemoCameraController alloc] initWithCamera:self.camera andView:self]; _cameraController.orbit = 10; _cameraController.theta = 20; _cameraController.phi = 0; _cameraController.doubleTapEnabled = NO; Isgl3dPODImporter * podImporter = [Isgl3dPODImporter podImporterWithFile:@"iPhone5Spod.pod"]; [podImporter printPODInfo]; [podImporter buildSceneObjects]; Isgl3dTextureMaterial *material2 = [[[Isgl3dTextureMaterial alloc] initWithTextureFile:@"DiffuseBody2.jpg" shininess:0.0 precision:Isgl3dTexturePrecisionHigh repeatX:YES repeatY:YES] autorelease]; mesh2 = [podImporter meshAtIndex:4]; node2 = [self.scene createNodeWithMesh: mesh2 andMaterial:material2]; mesh2.normalizationEnabled = YES; node2.position = iv3(0, 0, 0); node2.rotationY = 180; [podImporter addMeshesToScene:self.scene]; Isgl3dLight * light = [Isgl3dLight lightWithHexColor:@"FFFFFF" diffuseColor:@"FFFFFF" specularColor:@"FFFFFF" attenuation:0.000]; light.lightType = DirectionalLight; [light setDirection:-1 y:-1 z:0]; [self setSceneAmbient:[Isgl3dColorUtil rgbString:[podImporter ambientColor]]]; [self schedule:@selector(tick:)];
For more information, please see the image. Output image in isgl3D view
ios objective-c 3d texture-mapping isgl3d
Infaz Nov 11 '13 at 6:11 2013-11-11 06:11
source share