Do you know how to revitalize CCSprite in the new Cocos2D v3.x ?
Many classes have changed, and the old method seems to be inoperative.
NSMutableArray *animFrames = [NSMutableArray array]; for(int i = 1; i <= 3; i++) { CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"Sprite-%d.png",i]]; [animFrames addObject:frame]; } CCAnimation *animation = [CCAnimation animationWithName:@"run" delay:0.1f frames:animFrames]; [mySprite runAction:[CCRepeatForever actionWithAction: [CCAnimate actionWithAnimation:animation restoreOriginalFrame:NO]]];
any idea?
thanks.
Additional Information

ios objective-c cocos2d-iphone
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