Google Play / App Store app purchase rules

I heard from someone that in the App Store, everything that you sell, or something that the user buys, Apple should have 30% . This implies that even if you open a webpage in an application and accept a donation, Apple must have a percentage. Otherwise, you will have to redirect the user to make this donation outside the application - for example, by calling the browser.

So, if that's true, I wanted to know if Google supports the same policies. I could not find this specific answer in the documentation, just the purchase information in the application (but I consider this scenario as a purchase in the application, but not in the application itself (sorry if this seems confusing).

Take Groupon as an example. If you buy a coupon, is it an β€œin-app purchase”? I do not believe that Google will take 30% on everything you buy there, so I just wanted to make sure that it complies with their rules.

The application I'm working on will donate and a coupon from sponsors (Walgreens, etc.). Is it ok if I do this via WebView or do I need to name a browser?

Sorry if my in-app purchase concept is blurry.

Any information on this topic is greatly appreciated.

EDIT:

In my opinion, buying an In-App (for both Google and Apple) is similar to the API that you use to process these payments. What I'm confusing is that, for example, in the Apple In-App Purchasing Guide: Apple policies So, does this mean that I cannot use the Apple In-App Purchase to sell my book (but could open my e-commerce site in the application and sell it), or I can not sell my book at all in my application? I know this may seem like a silly question, but it doesn't seem clear to me.

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1 answer

A standard transaction fee of 30% applies to in-app transactions on Google Play and transfers to the distribution and transaction fees partner.

In accordance with the Google Play Developer Program Policies :

In-app purchases:

  • Developers offering virtual goods or currencies in a game downloaded from Google Play must use Google Play as a payment service in the application.
  • Developers offering additional content, services or functionality in another category of applications downloaded from Google Play should use the Google Play payment service in the application as a payment method, with the exception of:>

    • where payment is made mainly for physical goods or services (for example, buying movie tickets or buying a publication, in which the price also includes a paper copy subscription); or
    • where the payment is for digital content or goods that can be used outside the application itself (for example, buying songs that can be played on other music players).

Link: https://support.google.com/googleplay/android-developer/answer/112622

When you purchase an In-App on iOS and OS X, you can offer your customers additional digital content, functionality, services, and even subscriptions in your paid or free application.

For example, an in-app purchase will allow you to sell:

  • Digital books or photographs
  • Additional game levels
  • Access to the "step by step map" service
  • Subscriptions to Digital Magazines or Newsletters
  • Digital content hosted on Apple servers.

There are four supported categories of goods for purchases in the application that you can sell: 1) Content, 2) Functionality, 3) Services and 4) Subscriptions. You must deliver your digital product or service within your application. You cannot use an in-app purchase to sell real-world goods and services.

Link: https://developer.apple.com/in-app-purchase/In-App-Purchase-Guidelines.pdf

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