I have Unity 5.0.2p1 Personal and Xcode Version 6.3.1 (6D1002).
Here are some steps for those who hope to reproduce the problem:
- New empty Unity project
- IOS Player Settings> SDK Version: Simulator SDK
- Build and Run creates this when the application runs in the simulator:
Warning: an error occurred while creating the LLDB target along the path '/Users/...(user name) ... / Library / Developer / Xcode / DerivedData / Unity-iPhone-couukthirzleocbdfmbmdpjhxrtr / Build / Products / Debug-iphonesimulator / ProductName.app' - Using an empty LLDB target, which can cause slow memory reading from remote devices.
dyld: Symbol not found: __ZN5metal16g_CurrentEncoderE
Link to: / Users / ... (username) ... / Library / Developer / CoreSimulator / Devices / 530A44CB-5978-4926-9E91-E9DBD5BFB105 / data / Containers / Package / Application / 07612A5C-659D- 4C04-ACD3 -D211D2830E17 / ProductName.app / ProductName
Expected in: flat namespace
in / Users / ... (username) ... / Library / Developer / CoreSimulator / Devices / 530A44CB-5978-4926-9E91-E9DBD5BFB105 / data / Containers / Package / Application / 07612A5C-659D-4C04- ACD3-D211D2830E17 /ProductName.app/ProductName
Then, if you select Standard Architecture in the Xcode build settings and run and run again, this will result in the following:
dyld: failed lazy character binding: Character not found: _UnityRegisterProInterface
Link: / Users / ... (username) ... / Library / Developer / CoreSimulator / Devices / 530A44CB-5978-4926-9E91-E9DBD5BFB105 / data / Containers / Package / Application / 444E88D1-3B5D- 46FA-A143- B8634F56398E / ProductName.app / ProductName
Expected in: flat namespace
dyld: Character not found: _UnityRegisterProInterface
Link: / Users / ... (username) ... / Library / Developer / CoreSimulator / Devices / 530A44CB-5978-4926-9E91-E9DBD5BFB105 / data / Containers / Package / Application / 444E88D1-3B5D- 46FA-A143- B8634F56398E / ProductName.app / ProductName
Expected in: flat namespace
(lldb)
The same results occur with different settings in the settings of the Unity iOS player:
- Scripting Backend: Mono (2.0) / IL2CPP
- Architecture: ARMv7 / ARM64 / Universal
- Target iOS Version: 6.0 / 8.1
- Graphic API: Auto / Open GL ES 2.0 / Open GL ES 3.0 / Metal
Also get the same results using the Xcode build settings:
- Base SDK: iphonesimulator (SDK not found) / Standard architectures (armv7, arm64) - $ (ARCHS_STANDARD)
- Supported Platforms: iphonesimulator / iOS
- IOS Deployment Goal: iOS 6.0 / iOS 8.1 / iOS 8.3
Any tips are greatly appreciated.