In my case, this two-finger problem with a few touches only occurs when switching from a cardboard scene to a non-cardboard scene.
My solution: when you want to load a scene from a cardboard scene into a scene without cardboard, before executing LoadLevel (), turn off VR mode included in the CarboardMain of the game object, in Cardboard .cs script, then you execute LoadLevel ().
ps: When you turn off the VR mode turned on before loadLevel (), you will experience that the cardboard cameras change from VR mode to non-VR in a second (apparently, but instantly) before you completely jump to the new LoadLevel () scene. This is ugly.
And my decision
You can overcome this by first turning off the camera and then turning off VR Mode Enabled in the CardboardMain game object, so the scene switching stream will look smooth.
felixwcf
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