Yes ... what you need to do is turn the mActionIcon into a FloatingActionButtonClass. See below.
public void applyRotation(float start, float end, final int imgRes) { final float centerX = getWidth() / 2.0f; final float centerY = getHeight() / 2.0f; // The animation listener is used to trigger the next animation final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 0, true); rotation.setDuration(100); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { mActionIcon = getResources().getDrawable(imgRes); mActionIcon.setBounds(0, 0, mActionSize, mActionSize); // invalidate(); rotateSecondImage(-45, 0); } }); startAnimation(rotation); } private void rotateSecondImage(float start, float end) { final float centerX = getWidth() / 2.0f; final float centerY = getHeight() / 2.0f; // The animation listener is used to trigger the next animation final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 0, true); rotation.setDuration(100); rotation.setFillAfter(true); rotation.setInterpolator(new DecelerateInterpolator()); startAnimation(rotation); } public class Rotate3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private final boolean mReverse; private Camera mCamera; public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateZ(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); }
}
umesh lohani
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