I am new to Unity, and I realized that it is difficult to make a multi-user 2d unity game without the paid 3 plugins available in the Asset Store.
I have done some tests, and I can do multiple resolution support as follows:
1- Place everything from the user interface (buttons, etc.) inside the Canvas object in the screen space of the render mode - overlay with a reference resolution of 16: 9 and a fixed width.
2- Place the rest of the game objects in the Game Object called GameManager with the Canvas Scaler component in the Screen Render Mode field - Camera with a 16: 9 reference resolution, fixed width and main camera. After that, all game objects, such as player, platforms, etc. Inside the GameManager, you must have a RectTransform component, a CanvasRenderer component, and an image component, for example.
Can I continue to develop the game this way, or is this the wrong way to do something?
Hi
aspect-ratio unity3d unity3d-2dtools
mistic
source share