How to play multiple videos in list view using MediaPlayer?

I am trying to implement a list view with a video as its elements. I use this project to display video by texture. It uses MediaPlayer from below. It does not work (most of the time) when downloading two videos at the same time.

The error I get is:

TextureVideoView error. File or network related operation errors. MediaPlayer: error (1, -2147479551) 

and this also happens when a file is loaded from disk

In terms of error handling, I tried resetting the URL. Then I basically get

 E/BufferQueueProducer: [unnamed-30578-12] disconnect(P): connected to another API (cur=0 req=3) 

mistake. It’s not clear to me that installing some videos from the Internet will work, but trying again to skip the same URL will fail.

So, in OnErrorListener:

 textureView.setVideo(item.getUriMp4(),MediaFensterPlayerController.DEFAULT_VIDEO_START); 

will fail, but:

 textureView.setVideo("http://different.video" ... ) 

will work great.

This is also not a problem with a specific file, as it will crash when scrolling through various video files. Sometimes those that don't work will work the next time, etc.

I also tried using a combination of MediaCodec and MediaExtractor instead of the MediaPlayer approach, but I came across what it looks like, a specific device platform error

any clues? any suggestions?

thanks

w.

+7
android android-listview video mp4 android-mediaplayer
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5 answers

You can try this instead of the library. It is extracted from an example using Google on github:

It simultaneously decodes two video streams into two TextureView modes.

One of the key features is that video decoders do not stop when activity is restarted due to a change in orientation. This should simulate the playback of the video stream in real time. If an action is paused because it is “completed” (indicating that we are leaving the action for a non-trivial amount of time), the video decoders are turned off.

TODO: Consider turning off when you turn off the screen to save battery.

Java:

DoubleDecodeActivity.java

 public class DoubleDecodeActivity extends Activity { private static final String TAG = MainActivity.TAG; private static final int VIDEO_COUNT = 2; //How many videos to play simultaneously. // Must be static storage so they'll survive Activity restart. private static boolean sVideoRunning = false; private static VideoBlob[] sBlob = new VideoBlob[VIDEO_COUNT]; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_double_decode); if (!sVideoRunning) { sBlob[0] = new VideoBlob((TextureView) findViewById(R.id.double1_texture_view), ContentManager.MOVIE_SLIDERS, 0); sBlob[1] = new VideoBlob((TextureView) findViewById(R.id.double2_texture_view), ContentManager.MOVIE_EIGHT_RECTS, 1); sVideoRunning = true; } else { sBlob[0].recreateView((TextureView) findViewById(R.id.double1_texture_view)); sBlob[1].recreateView((TextureView) findViewById(R.id.double2_texture_view)); } } @Override protected void onPause() { super.onPause(); boolean finishing = isFinishing(); Log.d(TAG, "isFinishing: " + finishing); for (int i = 0; i < VIDEO_COUNT; i++) { if (finishing) { sBlob[i].stopPlayback(); sBlob[i] = null; } } sVideoRunning = !finishing; Log.d(TAG, "onPause complete"); } /** * Video playback blob. * <p> * Encapsulates the video decoder and playback surface. * <p> * We want to avoid tearing down and recreating the video decoder on orientation changes, * because it can be expensive to do so. That means keeping the decoder output Surface * around, which means keeping the SurfaceTexture around. * <p> * It possible that the orientation change will cause the UI thread EGL context to be * torn down and recreated (the app framework docs don't seem to make any guarantees here), * so we need to detach the SurfaceTexture from EGL on destroy, and reattach it when * the new SurfaceTexture becomes available. Happily, TextureView does this for us. */ private static class VideoBlob implements TextureView.SurfaceTextureListener { private final String LTAG; private TextureView mTextureView; private int mMovieTag; private SurfaceTexture mSavedSurfaceTexture; private PlayMovieThread mPlayThread; private SpeedControlCallback mCallback; /** * Constructs the VideoBlob. * * @param view The TextureView object we want to draw into. * @param movieTag Which movie to play. * @param ordinal The blob ordinal (only used for log messages). */ public VideoBlob(TextureView view, int movieTag, int ordinal) { LTAG = TAG + ordinal; Log.d(LTAG, "VideoBlob: tag=" + movieTag + " view=" + view); mMovieTag = movieTag; mCallback = new SpeedControlCallback(); recreateView(view); } /** * Performs partial construction. The VideoBlob is already created, but the Activity * was recreated, so we need to update our view. */ public void recreateView(TextureView view) { Log.d(LTAG, "recreateView: " + view); mTextureView = view; mTextureView.setSurfaceTextureListener(this); if (mSavedSurfaceTexture != null) { Log.d(LTAG, "using saved st=" + mSavedSurfaceTexture); view.setSurfaceTexture(mSavedSurfaceTexture); } } /** * Stop playback and shut everything down. */ public void stopPlayback() { Log.d(LTAG, "stopPlayback"); mPlayThread.requestStop(); // TODO: wait for the playback thread to stop so we don't kill the Surface // before the video stops // We don't need this any more, so null it out. This also serves as a signal // to let onSurfaceTextureDestroyed() know that it can tell TextureView to // free the SurfaceTexture. mSavedSurfaceTexture = null; } @Override public void onSurfaceTextureAvailable(SurfaceTexture st, int width, int height) { Log.d(LTAG, "onSurfaceTextureAvailable size=" + width + "x" + height + ", st=" + st); // If this is our first time though, we're going to use the SurfaceTexture that // the TextureView provided. If not, we're going to replace the current one with // the original. if (mSavedSurfaceTexture == null) { mSavedSurfaceTexture = st; File sliders = ContentManager.getInstance().getPath(mMovieTag); mPlayThread = new PlayMovieThread(sliders, new Surface(st), mCallback); } else { // Can't do it here in Android <= 4.4. The TextureView doesn't add a // listener on the new SurfaceTexture, so it never sees any updates. // Needs to happen from activity onCreate() -- see recreateView(). //Log.d(LTAG, "using saved st=" + mSavedSurfaceTexture); //mTextureView.setSurfaceTexture(mSavedSurfaceTexture); } } @Override public void onSurfaceTextureSizeChanged(SurfaceTexture st, int width, int height) { Log.d(LTAG, "onSurfaceTextureSizeChanged size=" + width + "x" + height + ", st=" + st); } @Override public boolean onSurfaceTextureDestroyed(SurfaceTexture st) { Log.d(LTAG, "onSurfaceTextureDestroyed st=" + st); // The SurfaceTexture is already detached from the EGL context at this point, so // we don't need to do that. // // The saved SurfaceTexture will be null if we're shutting down, so we want to // return "true" in that case (indicating that TextureView can release the ST). return (mSavedSurfaceTexture == null); } @Override public void onSurfaceTextureUpdated(SurfaceTexture st) { //Log.d(TAG, "onSurfaceTextureUpdated st=" + st); } } /** * Thread object that plays a movie from a file to a surface. * <p> * Currently loops until told to stop. */ private static class PlayMovieThread extends Thread { private final File mFile; private final Surface mSurface; private final SpeedControlCallback mCallback; private MoviePlayer mMoviePlayer; /** * Creates thread and starts execution. * <p> * The object takes ownership of the Surface, and will access it from the new thread. * When playback completes, the Surface will be released. */ public PlayMovieThread(File file, Surface surface, SpeedControlCallback callback) { mFile = file; mSurface = surface; mCallback = callback; start(); } /** * Asks MoviePlayer to halt playback. Returns without waiting for playback to halt. * <p> * Call from UI thread. */ public void requestStop() { mMoviePlayer.requestStop(); } @Override public void run() { try { mMoviePlayer = new MoviePlayer(mFile, mSurface, mCallback); mMoviePlayer.setLoopMode(true); mMoviePlayer.play(); } catch (IOException ioe) { Log.e(TAG, "movie playback failed", ioe); } finally { mSurface.release(); Log.d(TAG, "PlayMovieThread stopping"); } } } } 

XML:

activity_double_decode.xml

 <?xml version="1.0" encoding="utf-8"?> <!-- portrait layout --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:baselineAligned="false" android:orientation="vertical" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" android:layout_weight="1" android:layout_marginBottom="8dp" > <TextureView android:id="@+id/double1_texture_view" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="horizontal" android:layout_weight="1" > <TextureView android:id="@+id/double2_texture_view" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout> 
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Add all your paths to the video in an array or ArrayList and implement mediaplayer.setOnMediaPlayerCompletionListener when the media is playing, then this interface will be called from here, initialize a new instance of the media player, providing a new media and calling start ()

I just tell you the logic, I hope this works

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Use VideoView instead of ListView, it can work. Take a look here http://developer.android.com/reference/android/widget/VideoView.html

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This question has already received several answers here: fooobar.com/questions/832177 / .... If your problem is no different or more specific, this topic will be marked as a duplicate.

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Current solution: I recommend JavaCV / OpenCV for playing multiple Java videos at the same time. It supports highlighting formats.

Tutorial - http://ganeshtiwaridotcomdotnp.blogspot.co.nz/search/label/OpenCV-JavaCV

JavaFX can also play some .MP4 video formats.

Old solution: - Despite the fact that JMF can play several videos at once, it is outdated and is no longer supported.

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