Debug launch screen

I am ready to send the application to the store, and one of the last things I need to do is make sure that the launch screen looks decent for different devices, which in my case is all the existing versions of iOS running on iphones. The problem is that when creating my device or simulators, the launch screen is only displayed for a split second if it does not pass instantly, and I cannot diagnose the problems of auto-detection in the storyboard file. Is there a way to set a breakpoint on the start screen, or else make the application stop there?

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ios autolayout launch-screen
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1 answer

Set a breakpoint in didFinishLaunchingWithOptions and run the application. It will freeze on the launch start / start screen.

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