Problems displaying the iOS simulator at 50% scale

Once there was a developer who ran an iOS simulator at a speed of 50%, so the simulator would fit on the MacBook Pro screen. The simulator screen displayed perfectly on this scale, and everything was fine.

One day, Apple released xCode 7 with updated simulations. Redundant lines exposed once smooth visualization of simulators at 50% scale. The selected device did not matter for sharp pixelation. Some UITableViewCell delimiters even ran from the atrocities and did not return until the scale was increased to 75% or higher. Likewise, at 75% or higher scales, clear visual representations will return to the simulator. But, alas, a scale of this magnitude would not fit on the developer's screen and would cause hateful scrollbars.

The developer questioned his staff across the land; some have noticed the problem, while others have not. It didn't seem to matter if the screens of other developers were retina screens. The developer's quest continued, trying to restore the beauty and order that once were, but no longer exists.

Can you help the young developers and his fellows?

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ios xcode xcode7 ios-simulator
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2 answers

Try disabling this option: "Debug> Rendering Optimization for Window Scale"

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All the developers of our company also suffer from this. I strongly believe that the apple intentionally does this to update our books for Mac. In our office we use the macbook program at the end of 2012. I can find this problem both on OS 10.10.xx and on 10.11.xx. Basically, this Xcode 7 caused this problem.

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