I tested my old game (made in SpriteKit) and I want to update it in Swift 2.0. When I tried to fix this, Xcode detected errors.
Error: Cannot convert value of type "NSMutableArray" to the expected argument type "[SKAction]"
In code:
torpedo.runAction(SKAction.sequence(actionArray))
Function:
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) { self.runAction(SKAction.playSoundFileNamed("torpedo.mp3", waitForCompletion: false)) var touch:UITouch = touches.anyObject() as! UITouch var location:CGPoint = touch.locationInNode(self) var torpedo:SKSpriteNode = SKSpriteNode(imageNamed: "torpedo") torpedo.position = player.position torpedo.physicsBody = SKPhysicsBody(circleOfRadius: torpedo.size.width/2) torpedo.physicsBody!.dynamic = true torpedo.physicsBody!.categoryBitMask = photonTorpedoCategory torpedo.physicsBody!.contactTestBitMask = alienCategory torpedo.physicsBody!.collisionBitMask = 0 torpedo.physicsBody!.usesPreciseCollisionDetection = true var offset:CGPoint = vecSub(location, b: torpedo.position) if (offset.y < 0){ return self.addChild(torpedo) var direction:CGPoint = vecNormalize(offset) var shotLength:CGPoint = vecMult(direction, b: 1000) var finalDestination:CGPoint = vecAdd(shotLength, b: torpedo.position) let velocity = 568/1 let moveDuration:Float = Float(self.size.width) / Float(velocity) var actionArray:NSMutableArray = NSMutableArray() actionArray.addObject(SKAction.moveTo(finalDestination, duration: NSTimeInterval(moveDuration))) actionArray.addObject(SKAction.removeFromParent()) torpedo.runAction(SKAction.sequence(actionArray))
}
Can someone help me?
nsmutablearray swift swift2 sprite-kit skaction
user5537162
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