I integrate Flurry from Scratch using CocoaPods settings. You must add some libraries and frameworks that require the application to run successfully.
Attach the following Frames and libraries as indicated in the Images:
libz.1.1.3.tbd libz.1.2.5.tbd libz.1.tbd libz.tbd SystemConfiguration.ramework MediaPlayer.framework AdSupport.framework libFlurry_7.3.0.a libFlurryAds_7.3.0.a Security.framework Flurry_iOS_SDK.framework Pods_ProjectName.framework
Add this line to AppDelegate.swift
// AppDelegate.swift import Flurry_iOS_SDK func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { // Override point for customization after application launch. Flurry.startSession("YOUR_API_KEY"); return true }


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