When creating my first Android application, I noticed that memory usage was already approaching 20 MB immediately after launching the application. I downloaded Mcl Eclipse and looked through the contents to find hundreds, if not thousands, of bitmaps in memory. Many of them are not used directly in my project (at least not so much that I know)
Largest image - 9 MB: https://imagebin.ca/v/2eCK4JYLO2f2
Others are much smaller: https://imagebin.ca/v/2eCMmbFuIWsz
Android seems to have gone long distances to reduce memory using zygote ... so why are so many unused bitmaps already in memory?
(The main project is an empty activity using Android Studio with a fragment consisting of a text view that simply says "Hello World!")
android android-bitmap android-memory
Raymond hill
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