WARNING: 40: ERROR: couldn't get default input device, ID = 0, err = 0!
I came across this error message (/ crash) when I tried to use the iOS simulator (they all seem to give the same error) - working on the iPhone works very well.
The problem is somehow related to the sound parts, since when they are commented on, it works. The code is nothing unusual, but I'm sure someone will ask him to see it anyway:
_flipSound = [SKAction playSoundFileNamed:@"flip.wav" waitForCompletion:NO]; _successSound = [SKAction playSoundFileNamed:@"success2.wav" waitForCompletion:NO]; _failureSound = [SKAction playSoundFileNamed:@"failure2.wav" waitForCompletion:NO];
and in places where sound is played, it looks, for example. eg:
if (self.blockType == 3){ [self runAction:[SoundStore sharedStore].successSound]; } else { [self runAction:[SoundStore sharedStore].failureSound]; }
ios objective-c sprite-kit
Cesar
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