W / OpenGLRenderer: incorrectly called buildLayer on View: ImageButton, layer destroy

I have a simple application in which the main action shows a snippet when you click a button in the main user interface. The fragment is shown correctly for the first time. After you release a fragment (or hide it), it cannot be displayed a second time and since. I always see this message in logcat:

W / OpenGLRenderer: incorrectly called buildLayer on View: ImageButton, destroying layer ...

Can anyone shed some light on this issue? Where could the problem be? I do not see much in SO or Google on this issue.

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