I start the game and I use Farseer as a physics engine.
I installed several drawers acting as terrain tiles, and a drawer as a player. The clashes between the two are very strange, they intersect and glide when it is not a “direct” hit.
Here's a GIF of what happens: http://i.imgur.com/HR0J0D3.gifv
And here are the fragments:
I don’t think the rest is important, all I did was create a world with gravity 9.8.
I also tried without using Transform.Scale and with only one field below the player, and the problem is still happening.
I use the Ultraviolet graphics engine
c # physics farseer
Pipe
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