Unfortunately not: {
And the cross-platform SpriteBuilder with the Apportable service, which allows you to convert your Swift Cocos project to Android, is no longer available (they were bought by Google, I think).
SpriteBuilder is still available on GitHub, but it is inactive and abandoned.
So ... what to do?
I would focus on iOS ... you can make your game cross-platform by switching to macOS and tvOS ... That's where all the money is on the market ... Apple products ...
If your goal, however, is cross-platform, then you can look at Xamarin.forms along with CocosSharp, which will give you the ability to write once in all C # games
You also have regular Xamarin available for writing gameplay code in C #, as well as its shared access to Android and SpriteKit wallpapers written in C #.
Another thing worth paying attention to is Silver, which has Swift wrappers for Android. This way you can directly pass the gameplay code ...
In all scenarios, you will need to find a different game engine for any Android solution you use.
IMO, developing with Swift for Apple, is much simpler and more fun than everything I've ever done with Android dev, although I prefer Android devices (go figure), and since the income is higher, it seems to be no-brainer for launch.
Fluidity
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