I have a strange memory leak problem where my application continues to stream Bitmap objects and other objects related like VectorDrawables , AnimationDrawables
I have an Eclipse Memory Analyzer , and Gimp was able to recover missing Bitmap objects and found that they are random shapes of stars, as well as squares or circles. I do not have these shapes in the res/drawable .
Where do they come from and why do they leak so much? This leak occurred on my Samsung Galaxy S7 - Android 7.0 and on an emulator with Android 7.0 and 6.0. But there are no leaks when starting my application on the go Huawai Android 4.4.4
Here is the link to my hprof. if someone comes closer: https://www.dropbox.com/s/e1ry3ny5eb66xk8/out3%20-%20Kopi.hprof?dl=0
Screenshot from Dominator tree from memory analyzer
They are marked in yellow, for example, the stars below this image.

Raster image of stars found in my leaks

Also my stack rate continues to spit endlessly
03-21 17:00:08.415 16747-16747/muddzdev.shoppist I/InputMethodManager: [IMM] startInputInner - mService.startInputOrWindowGainedFocus 03-21 17:00:08.428 16747-16760/muddzdev.shoppist D/InputTransport: Input channel constructed: fd=98 03-21 17:00:13.315 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:13.632 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:13.914 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:14.257 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:14.592 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:14.933 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled 03-21 17:00:15.299 16747-16886/muddzdev.shoppist E/OpenGLRenderer: saveGfxinfoFileDisabled enabled
android memory-leaks
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