Best Graphics Library for .NET / Mono

I am looking for a high-performance graphics library for .NET and Mono. I took a look at the "Tao framework" , and although it is very complete, it is lacking in terms of usability. It must be cross platform compatible.

What other alternatives worked for you?

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3 answers

OpenGL would be my choice: .NET bindings come from many open source shells, and OpenGL is for cross-platform.

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There is a more modern OpenGL wrapper for .NET / Mono called OpenTK.

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I agree with mhutch - OpenTK is a very good .NET / Mono wrapper for OpenGL. Firstly, it has its own vector / matrix library, which, among other things, contains some of the most useful GLUT functions (I missed), such as CreatePerspectiveFieldOfView and LookAt. I found this library especially useful now that the matrix stack is no longer kosher. Finally, it comes with a good example project, so you can learn how to use a wrapper without extensive documentation.

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