I think this is a marginal case issue with Silverlight due to garbage collection dependency. Unfortunately, if you create a lot of objects (and I mean a lot), you will get a performance boost (even if you release everything correctly and / or Dispose () everything), because the GC just does not have time and we do not have resources that You can quit, as in a regular application.
Having a problem or just looking at the memory?
Steven robbins
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