My application has a lot of memory. It usually works fine, but on a loaded device that has not been restarted after some time, it will be reset with the notorious Low Memory error.
I would like to answer didReceiveMemoryWarning and free some of my caches.
But I have a problem that my application is based on the OpenGL ES template and does not have a view controller. It just has an application delegate that contains a link to glView.
What can I do to catch the didReceiveMemoryWarning message didReceiveMemoryWarning that I can respond?
iphone opengl-es didreceivememorywarning
Frank krueger
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