use fmod, which is simply the best sound library in the entire universe.
fortunately, they seem to provide a C # shell for the best audio API you could imagine, and you donβt have to change one line of code so your code runs on a playstation or xbox or something else developers pretty much react (you report an error in the evening, go to bed, and the corrected assembly is available when you wake up) the documentation is readable, understandable and a HUGE many examples in the SDK, which makes useless providing the tutorial, since the documentation is pretty much perfect.
wav playback with FMOD - only 5 lines of code, and only 4 lines you can apply effects when linking the balance and volume of playback to the 3d engine (to handle intersections between the point of consc and the sound source, 4 lines ....
if you want (use C # for) to make a sound, β FMOD.
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