Material Science for Gaming Programming

Does anyone know of a good resource for programming the behavior of various interacting materials?

Physical resources for programming games typically include collision detection, momentum, intertia, etc., but they seem to be dealing with some kind of idealized β€œstuff.” I am interested in modeling the behavior of, say, an impact metal projectile that will deform more plastically, as compared to one striking tree that will tend to shatter or glass that would collapse.

Is there a book or online resource related to this in terms of game / simulation?

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2 answers

I believe that gamedev.net's article on material deformation has a lot of what you are looking for.

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If you are interested in things like simulation of shells that hit metal, plastic deformation, glass cracks, etc. I do not think that games will offer you much that is based on rigorous physics.

Such calculations are usually performed using finite element analysis packages such as ANSYS, NASTRAN, ABAQUS , etc. If you are a material scientist and you want more than an empirical answer, I would say that game engines will not have the fidelity you are looking for.

I downloaded the material deformation of the material that posted chaos. I am firmly in the FEA camp.

LS Dyna is another challenger you should check out. It has also been used for problems with non-linear effects.

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