Most of the resources available on the Internet are very outdated. In particular, they all relate to OpenGL 2, which corresponds to DirectX 9.
The current specification is 3.2, which is equivalent (or, well, very close) to DirectX 10 (11). But the specification itself is very difficult to read. In contrast, the DirectX SDK is a great piece of documentation, samples, and tools.
Where can I get OpenGL programming guide that is not out of date? Where can i get samples? And so on.
c ++ opengl
Mad fish
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