OpenGL 3.2 Programming Guide?

Most of the resources available on the Internet are very outdated. In particular, they all relate to OpenGL 2, which corresponds to DirectX 9.

The current specification is 3.2, which is equivalent (or, well, very close) to DirectX 10 (11). But the specification itself is very difficult to read. In contrast, the DirectX SDK is a great piece of documentation, samples, and tools.

Where can I get OpenGL programming guide that is not out of date? Where can i get samples? And so on.

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The OpenGL Technical Wiki is the starting point. It also contains some OpenGL 3.2 tutorials . Do not expect anything like the DirectX SDK, but there is no better resource. OpenGL training seems to be more like a trial and error process in which the developer forum is especially useful .

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Well, if you don't have real OpenGL experience, stick with OpenGL 2.0. If you want to go to 3.2, I recommend reading the specifications:

http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf

and gl extensions:

http://www.opengl.org/registry/#arbextspecs

About the samples you can check the humus site, it is really updated and there are a lot of GL / DX materials:

http://www.humus.name/

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