In all current and future projects, I promised to focus all the work on the ground around the interaction design.
I know the work of Alan Cooper, and this is excellent, but what I'm looking for is a reference work with the observed human behavior when faced with certain visual elements and usage scenarios.
Some "user psychology for developers." What colors convey what feelings, where the eye is, and how. How much the user can remember, what approach should be done in order to maximally display the user mental model on the interface (or, rather, vice versa).
I designed the project steps structure to develop user interaction scenarios and goals, taking into account several factors, such as fun, confusion, and execution.
Absence is an exhaustive guide to human behavior and perception, so you donβt need to rely on your own (often erroneous) intuition.
My goal, basically, is to create a conceptual framework for developing rules.
design user-interface interface psychology interaction-design
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