How can I get started with Emacs + fcsh + Flex3?

I have sensible emacs-fu and I know how to use the Flash Builder IDE to work in Flex / Actionscript, but I would like to switch to using Emacs to do most of my encoding instead of flash builder. This creates some problems, namely that I'm not sure how to compile my flex project from the fcsh command line.

Here is a diagram of my setup:

  • My projects usually depend on a combination of compiled third-party .swc files.
  • I use some internal libraries that I store in Actionscript Library projects in FB.
  • Sometimes I recompile dependencies, but I can probably continue to do this in FB at a rare time when necessary.
  • Each Flex application project consists of a combination of MXML and an ActionScript source.

I have never used command line compilers this way, so I am a little fixated on how to get started. I keep reading about compile 1 when people talk about fcsh on the net, but that just gives me fcsh: Target 1 not found , which I mean that I had to start the โ€œcorrectโ€ compilation in advance. But no website touches on what should be just such a mystical spell.

So, the main question here is: what is the minimum complete set of steps, from opening an actionscript or MXML file to successfully compiling the file?

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flex actionscript-3 emacs fcsh
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2 answers

Here's the thing - fcsh is not really for creating projects, it's for gradual development.

The best way to determine fcsh is to first learn how to use mxmlc and compc on the command line. The verbosity required to compile your project using these tools annoys you at some point, so you will want to do an ant task or the like, as described above.

So, after you create the ant project, you will begin to realize that even if everything is fine-tuned, it still takes a lot more time to recompile than when using Flex Builder. The reason is incremental compilation - FB does not actually recompile everything, but only recompiles closing the dependency tree, which depends on any files that you changed.

Enter fcsh. This is basically a hacked version of mxmlc that includes the same incremental compilation code that FB uses. It stores many partial compilation results in indexed result sets, so this means "compilation 1"; this means "rebuild the same as before, but only recompile the changed material."

Well, that was a fact, so now on the opinion: do not worry. Although fcsh can significantly speed up the recompilation of a large fluffy source tree, the best answer is "don't arrange your code this way." I personally think that itโ€™s more thorough to break your source into creating SWCs or modules and configure several independent separately compiled libraries, and the dependencies shifted by the interface between them is a much better route. Then, when you recompile, you usually either rebuild the library or rebuild the application, but not all the others. For me, fcsh requires too much โ€œthinkingโ€ in the middle of compilation, while the hierarchy of library-based projects is almost as fast, and I can be more โ€œdumbโ€ in calling Mx compilation.

IT! And don't forget the "fdb". It is mostly compatible with gdb, so Mx gdb works very well, or at least it was once involved.: - D

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See http://nisheet.wordpress.com/category/emacs/ or http://anirudhs.chaosnet.org/code/ani-fcsh.el.html to create a .emacs file and then (optionally) add an actioncript- mode with the following:

Compile: http://anirudhs.chaosnet.org/blog/2008.03.26.html

 ;;; as3-mode.el --- A simple mode for editing Actionscript 3 files ;; Copyright (C) 2008 Austin Haas ;; Author: Austin Haas ;; Keywords: language modes ;; Tabbing stolen from: Aemon Cannon, http://github.com/aemoncannon/as3-mode/tree/master/as3-mode.el ;; Copyright (C) 2007 Aemon Cannon ;; This file is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; This file is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; ;;------------------ ;;; TODO ;; Imenu (imenu-generic-expression or imenu-create-index-function) ;;------------------ ;;; Code: (require 'font-lock) (eval-when-compile (require 'regexp-opt)) (defconst actionscript-mode-version "7.0" "Actionscript Mode version number.") (defgroup actionscript nil "Major mode for editing Actionscript code." :group 'languages) (defvar actionscript-mode-syntax-table nil "Syntax table used in actionscript-mode buffers.") (if actionscript-mode-syntax-table () (setq actionscript-mode-syntax-table (make-syntax-table)) (modify-syntax-entry ?_ "w" actionscript-mode-syntax-table) ;; (modify-syntax-entry ?_ "_" actionscript-mode-syntax-table) (modify-syntax-entry ?$ "w" actionscript-mode-syntax-table) (modify-syntax-entry ?\\ "\\" actionscript-mode-syntax-table) (modify-syntax-entry ?+ "." actionscript-mode-syntax-table) (modify-syntax-entry ?- "." actionscript-mode-syntax-table) (modify-syntax-entry ?= "." actionscript-mode-syntax-table) (modify-syntax-entry ?% "." actionscript-mode-syntax-table) (modify-syntax-entry ?< "." actionscript-mode-syntax-table) (modify-syntax-entry ?> "." actionscript-mode-syntax-table) (modify-syntax-entry ?& "." actionscript-mode-syntax-table) (modify-syntax-entry ?| "." actionscript-mode-syntax-table) (modify-syntax-entry ?\' "\"" actionscript-mode-syntax-table) (modify-syntax-entry ?\240 "." actionscript-mode-syntax-table) (modify-syntax-entry ?/ ". 124b" actionscript-mode-syntax-table) (modify-syntax-entry ?* ". 23" actionscript-mode-syntax-table) (modify-syntax-entry ?\n "> b" actionscript-mode-syntax-table) (modify-syntax-entry ?\^m "> b" actionscript-mode-syntax-table)) (defvar actionscript-mode-map () "Keymap used in actionscript-mode buffers.") (if actionscript-mode-map () (setq actionscript-mode-map (make-sparse-keymap)) (define-key actionscript-mode-map [(control meta a)] 'as-beginning-of-defun) (define-key actionscript-mode-map [(control meta e)] 'as-end-of-defun) (define-key actionscript-mode-map [(control meta h)] 'as-mark-defun) (define-key actionscript-mode-map "\Cc\Cc" 'comment-region) (define-key actionscript-mode-map "\Cc\Cu" 'uncomment-region)) (defcustom actionscript-mode-hook nil "*Hook called by `actionscript-mode'." :type 'hook :group 'actionscript) ;; Preprocessor directives (for cpp, not Actionscript). (defconst preprocessor-kwds '("#include" "#define" "#else" "#endif" "#ifdef" "#ifndef")) ;; Constants (defconst actionscript-constant-kwds '("true" "false" "null" "undefined" "NaN" "Infinity" "-Infinity")) ;; Global funcs (defconst actionscript-global-funcs '("Array" "Boolean" "decodeURI" "decodeURIComponent" "encodeURI" "encodeURIComponent" "escape" "int" "isFinite" "isNaN" "isXMLName" "Number" "Object" "parseFloat" "parseInt" "String" "trace" "uint" "unescape" "XML" "XMLList")) ;; Top Level Classes (defconst actionscript-global-classes '("ArgumentError" "arguments" "Array" "Boolean" "Class" "Date" "DefinitionError" "Error" "EvalError" "Function" "int" "Math" "Namespace" "Number" "Object" "QName" "RangeError" "ReferenceError" "RegExp" "SecurityError" "String" "SyntaxError" "TypeError" "uint" "URIError" "VerifyError" "XML" "XMLList")) ;; Global props (defconst actionscript-global-props '("this")) ;; Operators (defconst actionscript-symbol-operators '("+" "+=" "[]" "=" "&" "&=" "<<" "<<=" "~" "|" "|=" ">>" ">>=" ">>>" ">>>=" "^" "^=" "/*" "*/" "," "?:" "--" "/" "/=" "." "==" ">" ">=" "++" "!=" "<>" "<" "<=" "//" "&&" "!" "||" "%" "%=" "*" "*=" "{}" "()" "===" "!==" "\"" "-" "-=" ":")) (defconst actionscript-word-operators '("as" "is" "instanceof" "new" "typeof" "void")) ;; Declaration specifier keywords. (defconst actionscript-specifier-kwds '("override" "instrinsic" "private" "protected" "public" "static" "dynamic")) ;; Class/struct declaration keywords. (defconst actionscript-class-kwds '("class" "interface")) (defconst actionscript-package-kwds '("package")) ;; Keywords introducing other declaration-level constructs. (defconst actionscript-other-decl-kwds '("import")) ;; Variable and Function declarations (defconst actionscript-other-decl-2-kwds '("var" "function" "const")) ;; Keywords that occur in declaration-level constructs. (defconst actionscript-decl-level-kwds '("extends" "implements")) ;; Conditionals ;; *Not sure if "catch" should be here, ;; but it assumed to be here for the actionscript-conditional-key. (defconst actionscript-conditional-kwds '("for" "for each" "if" "while" "switch" "catch")) ;; Statement keywords followed directly by a block. (defconst actionscript-block-stmt-1-kwds '("do" "else" "finally" "try")) ;; Statement keywords followed by an expression or nothing. (defconst actionscript-simple-stmt-kwds '("break" "continue" "return" "throw")) ;; Keywords introducing labels in blocks. (defconst actionscript-label-kwds '("case" "default")) ;; Keywords that can occur anywhere in expressions. (defconst actionscript-expr-kwds '("super")) ;; Other keywords that we haven't grouped properly. (defconst actionscript-other-kwds '("delete" "get" "set" "with")) ;; (defconst actionscript-builtin-props ;; (regexp-opt ;; (append actionscript-object-props ;; actionscript-function-props ;; actionscript-array-props ;; actionscript-string-props ;; actionscript-date-props ;; actionscript-number-props ;; actionscript-math-props))) ;; (defconst actionscript-builtin-funcs(regexp-opt ;; (append actionscript-global-funcs ;; actionscript-math-funcs ;; actionscript-array-funcs ;; actionscript-date-funcs))) (defconst actionscript-keywords (regexp-opt (append actionscript-constant-kwds actionscript-global-funcs actionscript-global-classes actionscript-global-props actionscript-specifier-kwds actionscript-class-kwds actionscript-package-kwds actionscript-other-decl-kwds actionscript-other-decl-2-kwds actionscript-decl-level-kwds actionscript-conditional-kwds actionscript-block-stmt-1-kwds actionscript-simple-stmt-kwds actionscript-label-kwds actionscript-expr-kwds actionscript-other-kwds) 'words)) (defconst actionscript-identifier-re "[a-zA-Z_$][a-zA-Z0-9_$]*" "Regexp to match any valid identifier in actionscript.") (defcustom actionscript-mode-hook nil "*Hook called by `actionscript-mode'." :type 'hook :group 'actionscript) (defcustom actionscript-font-lock-level 2 "*What level of syntax highlighting do we want. 1-3" :type '(radio (const :tag "Only keywords." 1) (const :tag "Keywords and contextual tags." 2) (const :tag "All of the above plus all of Actionscript builtin classes. (not implemented)" 3)) :group 'actionscript) ;;;; Faces ------------------------------------------------------------------- (defvar actionscript-font-lock-default-face 'actionscript-font-lock-default-face) (let ((red "#a35757") (green "#7ac470") (yellow "#dfe14e") (orange "#ef6d22") (blue "#5083b2") (magenta "#b781ac") (cyan "#b0b5d2") (white "#f0f0f0")) (defface actionscript-preprocessor-kwds-face `((t (:foreground ,yellow))) "*Face for preprocesor directives." :group 'actionscript-faces :group 'faces) (defface actionscript-constant-kwds-face `((t (:foreground ,cyan))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-global-funcs-face `((t (:foreground ,red))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-global-classes `((t (:foreground ,blue))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-global-props-face `((t (:foreground ,blue))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-operators-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-specifier-kwds-face `((t (:foreground ,magenta))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-package-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-class-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-other-decl-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-other-decl-2-kwds-face `((t (:foreground ,blue))) "* function, var" :group 'actionscript-faces :group 'faces) (defface actionscript-decl-level-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-conditional-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-block-stmt-1-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-simple-stmt-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-label-kwds-face `((t (:foreground ,yellow))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-expr-kwds-face `((t (:foreground ,red))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-other-kwds-face `((t (:foreground ,red))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-package-name-face `((t (:foreground ,green))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-class-name-face `((t (:foreground ,cyan))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-function-name-face `((t (:foreground ,green))) "*" :group 'actionscript-faces :group 'faces) (defface actionscript-variable-name-face `((t (:foreground ,cyan))) "*" :group 'actionscript-faces :group 'faces) ) (defconst actionscript-font-lock-keywords-1 ;; The following only highlight specific words that exist in the language. (list `(,(regexp-opt preprocessor-kwds 'words) 0 'actionscript-preprocessor-kwds-face) `(,(regexp-opt actionscript-constant-kwds 'words) 0 'actionscript-constant-kwds-face) `(,(regexp-opt actionscript-global-funcs 'words) 0 'actionscript-global-funcs-face) `(,(regexp-opt actionscript-global-props 'words) 0 'actionscript-global-props-face) ;; `(,(regexp-opt actionscript-symbol-operators) 0 'actionscript-operators-face) `(,(regexp-opt actionscript-word-operators 'words) 0 'actionscript-operators-face) `(,(regexp-opt actionscript-specifier-kwds 'words) 0 'actionscript-specifier-kwds-face) `(,(regexp-opt actionscript-class-kwds 'words) 0 'actionscript-class-kwds-face) `(,(regexp-opt actionscript-package-kwds 'words) 0 'actionscript-package-kwds-face) `(,(regexp-opt actionscript-other-decl-kwds 'words) 0 'actionscript-other-decl-kwds-face) `(,(regexp-opt actionscript-other-decl-2-kwds 'words) 0 'actionscript-other-decl-2-kwds-face) `(,(regexp-opt actionscript-decl-level-kwds 'words) 0 'actionscript-decl-level-kwds-face) `(,(regexp-opt actionscript-conditional-kwds 'words) 0 'actionscript-conditional-kwds-face) `(,(regexp-opt actionscript-block-stmt-1-kwds 'words) 0 'actionscript-block-stmt-1-kwds-face) `(,(regexp-opt actionscript-simple-stmt-kwds 'words) 0 'actionscript-simple-stmt-kwds-face) `(,(regexp-opt actionscript-label-kwds 'words) 0 'actionscript-label-kwds-face) `(,(regexp-opt actionscript-expr-kwds 'words) 0 'actionscript-expr-kwds-face) `(,(regexp-opt actionscript-other-kwds 'words) 0 'actionscript-other-kwds-face)) "Subdued level highlighting for Actionscript mode.") (defconst actionscript-font-lock-keywords-2 (append actionscript-font-lock-keywords-1 ;;;; The rules in this section highlight words in the buffer by determining their context. (list ;; Fontify package names in import directives. ;; TODO: support '*' as the last symbol in the package name. (list (concat (regexp-opt actionscript-other-decl-kwds 'words) "[ \t]*\\(?:" actionscript-identifier-re "\\.\\)*\\(" actionscript-identifier-re "\\)?") '(2 'actionscript-class-name-face nil t) (list (concat "[ \t]*\\(" actionscript-identifier-re "\\)\\.") '(goto-char (match-end 1)) '(goto-char (match-end 0)) '(1 'actionscript-package-name-face nil t))) ;; Fontify package names. (list (concat (regexp-opt (append actionscript-package-kwds) 'words) "[ \t]*\\(" actionscript-identifier-re "\\)?") '(2 'actionscript-package-name-face nil t)) ;; Fontify class names. (list (concat (regexp-opt (append actionscript-class-kwds actionscript-decl-level-kwds) 'words) "[ \t]*\\(" actionscript-identifier-re "\\)?") '(2 'actionscript-class-name-face nil t)) ;; Function names. (list (concat "\\<function\\>[ \t\n]+\\(?:\\(?:get\\|set\\)[ \t\n]+\\)?\\(?:\\(" actionscript-identifier-re "\\)\\)?") '(1 'actionscript-function-name-face nil t)) ;; The 'in' in 'for..in.' (list (concat "\\<for\\>[ \t\n]*([ \t\n]*\\(?:var[ \t\n]+\\)?" actionscript-identifier-re "[ \t\n]*\\(?::[ \t\n]*\\([a-zA-Z0-9_$*]*\\)\\)?[ \t\n]+\\(in\\)[ \t\n]+") '(2 'actionscript-other-kwds-face nil t)) ;; The 'each' and the 'in' in 'for each..in.' ;; (list (concat "\\<for\\>[ \t\n]+\\(?:\\(each\\)[ \t\n]*\\)([ \t\n]*\\(?:var[ \t\n]+\\)?" actionscript-identifier-re "[ \t\n]*\\(?::[ \t\n]*\\([a-zA-Z0-9_$*]*\\)\\)?[ \t\n]+\\(in\\)[ \t\n]+") ;; '(1 'actionscript-other-kwds-face nil t) ;; '(3 'actionscript-other-kwds-face nil t)) ;; Local variables. (list (concat "\\<var\\>" "\\([ \t]*" actionscript-identifier-re "\\)") ;; Fontify each declaration item. '(font-lock-match-c-style-declaration-item-and-skip-to-next ;; Start and finish with point after the type specifier. (goto-char (match-beginning 1)) (goto-char (match-beginning 1)) (1 'actionscript-variable-name-face))) ;; Objects and their functions ;; package(s) class property ;; TODO: We'd like to be able to distinguish true class names from a variable, so ;; that String.parse() would look different than mystring.parse(). ;; -We might also want to distinguish local function calls, like parse(). ;; (list (concat "\\<" "\\(?:[A-Za-z_]\\sw*\\.\\)*" "\\(?:[A-Za-z_]\\sw*\\.\\)" "\\([A-Za-z_]*\\)") ;; '(1 'actionscript-function-name-face)) )) "Medium level highlighting for Actionscript mode.") (defconst actionscript-font-lock-keywords-3 (append actionscript-font-lock-keywords-2 (list ;; TODO: Add all the builtin objects in Actionscript. ;; Builtin props. ;; (list actionscript-builtin-props 1 'actionscript-builtin-props-face) ;; Builtin funcs. ;; (list actionscript-builtin-funcs 1 'actionscript-builtin-funcs-face) )) "Gaudy level highlighting for Actionscript mode.") ;; -------------------------------------------------------------------------------- (defun as-get-function-re(&optional function-name) "Returns a regular expression that will match the function signature containing the supplied function-name. If function-name is omitted, the regexp will match any function." (unless function-name (setq function-name actionscript-identifier-re)) (let ((visibility-kwd (regexp-opt '("public" "protected" "private") nil)) (other-kwd (regexp-opt '("final" "static" "override") nil)) (get-set-kwd (regexp-opt '("get" "set") nil))) (concat "\\(?:^[ \t\n]*\\)" ; Start of line, followed by any amount of whitespace. "\\(?:\\(" visibility-kwd "\\|" other-kwd "\\)[ \t\n]+\\)?" ; (1) Any of the optional keywords, which must be followed by whitespace. "\\(?:\\(" visibility-kwd "\\|" other-kwd "\\)[ \t\n]+\\)?" ; (2) A second optional keyword, which must be followed by whitespace. "\\<function\\>" ; 'function' keyword. "[ \t\n]+" ; Mandatory whitespace. "\\(?:" get-set-kwd "[ \t\n]+\\)?" ; Optional get/set keyword, which must be followed by whitespace. "\\(" function-name "\\)" ; (3) Function name. "[ \t\n]*" ; Optional whitespace. "(" ; Opening paren for function parameters. "[ \t\n]*" ; Optional whitespace. "\\([\"a-zA-Z\-0-9_$*,:= \t\n]*?\\(?:\\.\\.\\.[a-zA-Z\-0-9_$]+\\)?\\)" ; (4) Function parameters, including any trailing '...args'. ")" ; Closing paren for function parameters. "[ \t\n]*" ; Optional whitespace. "\\(?::[ \t\n]*\\(" actionscript-identifier-re "\\|*\\)\\)?" ; (5) Optional return value type specifier. "[ \t\n]*" ; Optional whitespace. "{"))) ; Opening brace for function body. (defconst as-function-re (as-get-function-re) "A regexp that matches a function signature in Actionscript 3.0.") (defun as-get-attribute-re(&optional attribute-name) "Returns a regular expression that will match the class attribute definition containing the supplied attribute-name. If attribute-name is omitted, the regexp will match any class attribute." (unless attribute-name (setq attribute-name actionscript-identifier-re)) (let ((visibility-kwd (regexp-opt '("public" "protected" "private") nil)) (var-kwd (regexp-opt '("var" "const") nil)) (other-kwd "static")) (concat "\\(?:^[ \t\n]*\\)" ; Start of line, followed by any amount of whitespace. "\\(?:\\(" visibility-kwd "\\|" other-kwd "\\)[ \t\n]+\\)?" ; (1) Any of the optional keywords, which must be followed by whitespace. "\\(?:\\(" visibility-kwd "\\|" other-kwd "\\)[ \t\n]+\\)?" ; (2) A second optional keyword, which must be followed by whitespace. "\\<\\(" var-kwd "\\)\\>" ; (3) var keyword. "[ \t\n]+" ; Mandatory whitespace. "\\(" attribute-name "\\)" ; (4) Attribute name. "[ \t\n]*" ; Optional whitespace. "\\(?::[ \t\n]*\\(" actionscript-identifier-re "*\\)\\)?" ; (5) Optional type specifier. ))) (defconst as-attribute-re (as-get-attribute-re) "A regexp that matches a class attribute definition in Actionscript 3.0.") ;; Support for imenu (defvar as-imenu-generic-expression `((nil ,as-function-re 3))) (defun as-imenu-init (mode-generic-expression) (setq imenu-generic-expression mode-generic-expression imenu-case-fold-search nil)) (defun as-get-beginning-of-defun() ;; Returns the position. (save-excursion (when (re-search-backward as-function-re nil t) (match-beginning 1)))) (defun as-get-end-of-defun() ;; This only works if we are inside a defun. (save-excursion (when (re-search-backward as-function-re nil t) (goto-char (match-end 0)) ;; Move back a char, so that point is right on the opening ;; brace. (backward-char) (forward-list) (point)))) (defun as-get-end-of-defun2() ;; This should work if we are not inside any defuns. (save-excursion (beginning-of-line) ; hack, in case point is currently inside a function sig. (when (re-search-forward as-function-re nil t) (goto-char (match-end 0)) ;; Move back a char, so that point is right on ;; the opening brace. (backward-char) (forward-list) (point)))) (defun as-beginning-of-defun() (interactive) (let ((pos (as-get-beginning-of-defun))) (if pos (goto-char pos) (message "Can't find any functions.")))) (defun as-inside-defun?() (let ((cur (point)) (start (as-get-beginning-of-defun)) (end (as-get-end-of-defun))) (and start end (> cur start) (< cur end)))) (defun as-end-of-defun() (interactive) (if (as-inside-defun?) (goto-char (as-get-end-of-defun)) (let ((pos (as-get-end-of-defun2))) (if pos (goto-char pos) (message "Can't find any functions."))))) (defun as-mark-defun() (interactive) (let ((start (as-get-beginning-of-defun)) (end (as-get-end-of-defun))) (if (not (or start end)) (message "Can't find any functions.") (set-mark end) (goto-char start) (beginning-of-line)))) ;; -------------------------------------------------------------------------------- ;; Indentation (by Aemon Cannon: http://github.com/aemoncannon/as3-mode/tree/master/as3-mode.el) (defun actionscript-indent-line () "Indent current line of As3 code." (interactive) (indent-line-to (max 0 (as3-calculate-indentation)))) (defun as3-calculate-indentation () "Return the column to which the current line should be indented." (save-excursion (as3-maybe-skip-leading-close-delim) (let ((pos (point))) (beginning-of-line) (if (not (search-backward-regexp "[^\n\t\r ]" 1 0)) 0 (progn (as3-maybe-skip-leading-close-delim) (+ (current-indentation) (* standard-indent (as3-count-scope-depth (point) pos)))))))) (defun as3-maybe-skip-leading-close-delim () (beginning-of-line) (forward-to-indentation 0) (if (looking-at "\\s)") (forward-char) (beginning-of-line))) (defun as3-face-at-point (pos) "Return face descriptor for char at point." (plist-get (text-properties-at pos) 'face)) (defun as3-count-scope-depth (rstart rend) "Return difference between open and close scope delimeters." ;;Attempting Steve Yegge solution.. ;; (save-excursion ;; (let ((result (parse-partial-sexp rstart rend))) ;; (if (or (nth 3 result) (nth 4 result) (nth 7 result)) ;; 0 ;; (nth 0 result))))) (save-excursion (goto-char rstart) (let ((open-count 0) (close-count 0) opoint) (while (and (< (point) rend) (progn (setq opoint (point)) (re-search-forward "\\s)\\|\\s(" rend t))) (if (= opoint (point)) (forward-char 1) (cond ;; Don't count if in string or comment. ((as3-face-at-point (- (point) 1))) ((looking-back "\\s)") (incf close-count)) ((looking-back "\\s(") (incf open-count)) ))) (- open-count close-count)))) ;; -------------------------------------------------------------------------------- ;;;###autoload (defun actionscript-mode () "Major mode for editing Actionscript files. \\{actionscript-mode-map}" (interactive) (kill-all-local-variables) (use-local-map actionscript-mode-map) (setq major-mode 'actionscript-mode mode-name "Actionscript") ;; local-abbrev-table actionscript-mode-abbrev-table) (make-local-variable 'indent-line-function) (setq indent-line-function 'actionscript-indent-line) (set-syntax-table actionscript-mode-syntax-table) (make-local-variable 'parse-sexp-ignore-comments) (setq parse-sexp-ignore-comments t) (make-local-variable 'comment-start) (setq comment-start "//") (make-local-variable 'comment-start-skip) (setq comment-start-skip "\\(//+\\|/\\*+\\)\\s *") (make-local-variable 'font-lock-defaults) (setq font-lock-defaults `((,(cond ((= actionscript-font-lock-level 1) 'actionscript-font-lock-keywords-1) ((= actionscript-font-lock-level 2) 'actionscript-font-lock-keywords-2) ((= actionscript-font-lock-level 3) 'actionscript-font-lock-keywords-3))) nil nil)) (run-mode-hooks 'actionscript-mode-hook)) ;; We need to make an adjustment to hideshow to work properly with AS syntax. (add-to-list 'hs-special-modes-alist '(actionscript-mode "{" "}" "/[*/]" nil hs-c-like-adjust-block-beginning)) (provide 'actionscript-mode) ;; For testing (defun reload-actionscript-mode () (interactive) (with-current-buffer (get-buffer "actionscript-mode.el") (eval-buffer)) (with-current-buffer (get-buffer "test.as") (actionscript-mode) (message "actionscript-mode reloaded."))) (define-key global-map [f5] 'reload-actionscript-mode) 
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