For iOS 10. 0+ You can try UIFeedbackGenerator
The simple viewController above, just replace your view controller in your test "single view application"
import UIKit class ViewController: UIViewController { var i = 0 override func viewDidLoad() { super.viewDidLoad() let btn = UIButton() self.view.addSubview(btn) btn.translatesAutoresizingMaskIntoConstraints = false btn.widthAnchor.constraint(equalToConstant: 160).isActive = true btn.heightAnchor.constraint(equalToConstant: 160).isActive = true btn.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true btn.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true btn.setTitle("Tap me!", for: .normal) btn.setTitleColor(UIColor.red, for: .normal) btn.addTarget(self, action: #selector(tapped), for: .touchUpInside) } @objc func tapped() { i += 1 print("Running \(i)") switch i { case 1: let generator = UINotificationFeedbackGenerator() generator.notificationOccurred(.error) case 2: let generator = UINotificationFeedbackGenerator() generator.notificationOccurred(.success) case 3: let generator = UINotificationFeedbackGenerator() generator.notificationOccurred(.warning) case 4: let generator = UIImpactFeedbackGenerator(style: .light) generator.impactOccurred() case 5: let generator = UIImpactFeedbackGenerator(style: .medium) generator.impactOccurred() case 6: let generator = UIImpactFeedbackGenerator(style: .heavy) generator.impactOccurred() default: let generator = UISelectionFeedbackGenerator() generator.selectionChanged() i = 0 } } }
Malder Sep 26 '17 at 8:19 on 2017-09-26 08:19
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