In a typical Xcode build and launch sequence, you often use your application, which is still running on the iPhone simulator the last time. Xcode helps you if you want to stop the executable file before installing it and starts a new build.
But how does Xcode signal the iPhone simulator to stop the application?
And could I write a step in my build sequence to do the same, to save the need to reject this dialog?
iphone xcode ios-simulator
user342492
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