I currently have a game written using an Android canvas. It is completely 2D, and I draw bitmaps as sprites on a canvas, and it technically works, but I have a few functions that I need to add that will require drawing more bitmaps on the screen and there will be a lot more movement.
An application needs more energy.
What is the best way to move from this method of drawing raster images to canvas to use OpenGL so that I can draw them faster?
android opengl-es
Ben mc
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