I am trying to figure out how to use winsockets to be able to turn my game into a game played on the local network. I read some winsockets documentation, but I canβt understand how the client can get all the games created on the local network.
Should I try to "connect" to each IP network, for example, try to connect to 192.168.0.1, then 192.168.0.2, etc.? Is there a better way?
networking lan winsock
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