K I got it.
What I ended up with was finding this function, which rotates images based on the transformation depending on the orientation. What he does is correct this strange turn error.
Here is the code snippet:
- (UIImage *)rotateImage:(UIImage *)image { int kMaxResolution = 320; // Or whatever CGImageRef imgRef = image.CGImage; CGFloat width = CGImageGetWidth(imgRef); CGFloat height = CGImageGetHeight(imgRef); CGAffineTransform transform = CGAffineTransformIdentity; CGRect bounds = CGRectMake(0, 0, width, height); if (width > kMaxResolution || height > kMaxResolution) { CGFloat ratio = width/height; if (ratio > 1) { bounds.size.width = kMaxResolution; bounds.size.height = bounds.size.width / ratio; } else { bounds.size.height = kMaxResolution; bounds.size.width = bounds.size.height * ratio; } } CGFloat scaleRatio = bounds.size.width / width; CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef)); CGFloat boundHeight; UIImageOrientation orient = image.imageOrientation; switch(orient) { case UIImageOrientationUp: //EXIF = 1 transform = CGAffineTransformIdentity; break; case UIImageOrientationUpMirrored: //EXIF = 2 transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0); transform = CGAffineTransformScale(transform, -1.0, 1.0); break; case UIImageOrientationDown: //EXIF = 3 transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationDownMirrored: //EXIF = 4 transform = CGAffineTransformMakeTranslation(0.0, imageSize.height); transform = CGAffineTransformScale(transform, 1.0, -1.0); break; case UIImageOrientationLeftMirrored: //EXIF = 5 boundHeight = bounds.size.height; bounds.size.height = bounds.size.width; bounds.size.width = boundHeight; transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width); transform = CGAffineTransformScale(transform, -1.0, 1.0); transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0); break; case UIImageOrientationLeft: //EXIF = 6 boundHeight = bounds.size.height; bounds.size.height = bounds.size.width; bounds.size.width = boundHeight; transform = CGAffineTransformMakeTranslation(0.0, imageSize.width); transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0); break; case UIImageOrientationRightMirrored: //EXIF = 7 boundHeight = bounds.size.height; bounds.size.height = bounds.size.width; bounds.size.width = boundHeight; transform = CGAffineTransformMakeScale(-1.0, 1.0); transform = CGAffineTransformRotate(transform, M_PI / 2.0); break; case UIImageOrientationRight: //EXIF = 8 boundHeight = bounds.size.height; bounds.size.height = bounds.size.width; bounds.size.width = boundHeight; transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0); transform = CGAffineTransformRotate(transform, M_PI / 2.0); break; default: [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"]; } UIGraphicsBeginImageContext(bounds.size); CGContextRef context = UIGraphicsGetCurrentContext(); if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) { CGContextScaleCTM(context, -scaleRatio, scaleRatio); CGContextTranslateCTM(context, -height, 0); } else { CGContextScaleCTM(context, scaleRatio, -scaleRatio); CGContextTranslateCTM(context, 0, -height); } CGContextConcatCTM(context, transform); CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef); UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return imageCopy; }
The method returns IMAGE, which I can then use in my BLACK AND WHITE function
- (UIImage *)convertImageToGrayScale:(UIImage *)image { image = [self rotateImage:image];//THIS IS WHERE REPAIR THE ROTATION PROBLEM // Create image rectangle with current image width/height CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height); // Grayscale color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // Create bitmap content with current image size and grayscale colorspace CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone); // Draw image into current context, with specified rectangle // using previously defined context (with grayscale colorspace) CGContextDrawImage(context, imageRect, [image CGImage]); // Create bitmap image info from pixel data in current context CGImageRef imageRef = CGBitmapContextCreateImage(context); // Create a new UIImage object UIImage *newImage = [UIImage imageWithCGImage:imageRef]; // Release colorspace, context and bitmap information CGColorSpaceRelease(colorSpace); CGContextRelease(context); CFRelease(imageRef); // Return the new grayscale image return newImage; }
ENJOY!