I do not think there is a built-in way. C # does not seem to support the same const-correctness support as C ++. You can make internal members read-only, and that will be the beginning. But there is more to it than that.
You must execute all the member functions of your non-mutator functions of your class and make all the data element properties w / private seters. When implementing getters for properties, copy all returned classes and return a new instance, instead of returning a link to a private member.
class SomeClass { public void SomeFunctionThatDoesNotModifyState() { } public int SomeProperty { get { return someMember;
class SomeOtherClass {// ....}
You need to be very careful that the SomeOtherClass implementation performs a deep copy when invoking the copy constructor.
Even after all this, you cannot guarantee 100% that someone will not modify your object, because the user can hack into any object using reflections.
Merlyn morgan-graham
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