Something like jMonkey Engine for C #

I prefer C # as a language over Java, but I could not find anything similar to jMonkey Engine for Java. I want the ability to simply add blocks (called Box in jMonkey Engine) to my world instead of loading models.

Maybe I just missed something, but I did not find anything like it in any of the C # things (OGRE, Axiom, XNA).

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java c # 3d jmonkeyengine
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3 answers

Although XNA has no built-in primitives that you can use. The XNA shader series is an example that has a bunch of primitives that you could reuse.

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You can watch Unity3D

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C # is a cheap good engine, but the boot process takes too long.

http://www.neoaxisgroup.com/

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