I was working on a small small application, and I used DirectX / 3D to draw textures on the screen (all two-dimensional elements). The API, I find it, is pretty easy to use and incorporates the principles of OOP, but I can't help but feel that using DirectX for something that this little is insanely overwhelming.
I seem to be unable to find consensus on a good alternative. Any suggestions?
EDIT: Needed support for alpha blending and PNG files.
With great love of the first occasion, Jengerer
c ++ windows api directx
Jengerer
source share