I wrote a couple of applications that are currently published in the application store. However, I would like to start writing games that use OpenGL ES. I know how to model objects in 3D Studio Max, but I donβt know how to get my models in the OpenGL ES application on iPhone / iPad, and then manipulate these objects to create gameplay.
Can someone point me in the right direction to start with this?
Just to clarify ... I don't mind writing code; I am not looking for point and click solutions.
I would suggest that I would need to export my models to some format. What is this format and how to include it in the game on iPhone / iPad?
iphone ipad opengl-es
Justin kredible
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