Can I use hardware accelerated decoding of MP3 and AAC when using the OpenAL library?
I believe there are two possible approaches, if possible.
Specific OpenAL extensions for iPhone.
IPhone API for decoding audio into raw bytes.
I have two specific use cases.
- Fully decode a short sound clip.
- Decode a larger audio file piece by piece so that it can be transferred to OpenAL, rather than loaded right away.
Update
Boy! nobody received an answer to this? Are Apple NDAs these problems? What's happening? Of course, someone else using OpenAL wanted to improve the sound quality.
c ++ objective-c iphone codec openal
deft_code
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