2d Framework C ++

I am looking for a 2d structure with things like layers / particles / screen manager / sprite batch / parallax / etc encoded in C ++ there? I'm looking for something that doesn't necessarily have graphics, because I want to add it to airplay sdk. Or something that I can easily remake to make the schedule through the broadcast.

EDIT: I found what I needed: cocos2d was placed in C ++ and airplay sdk (cocos2d-x). Thanks for the answers anyway!

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c ++ frameworks 2d cocos2d-x
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You may be a little on hand, you seem to be looking for more engine, but you can definitely use http://www.libsdl.org/ for what you requested (2D screen manager) is also a pretty easy step to the use of sprites.

It can be a little more than just plug and play or β€œreplay”.

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Take a look at Cairo Graphics, this is a 2D engine with multi-layer support, and it can be displayed both on screen and in PDF.

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The best option is to use the SDL libraries. HERE you can find an example using the 3D engine. The structure is applicable to a 2D game using cocos2d-x

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Can you describe what exactly you want to do? I think you can find these useful

Wiki - Game engines

Wiki - Another List

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http://oxygine.org is exactly what you need. This is a modern open source hardware accelerated 2D C ++ platform for mobile and PC platforms. Features: OpenGLES 1/2, compressed textures, atlases, complex animations / tweens / sprites, scene graph, fonts, event processing, construction tools and others. Can be built on top of the SDL2.0 or Marmalade SDK.

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